The Goblin Cave.
One of the numerous dungeons in the world, it is historically the first ever dungeon that was fully explored with a total of 10 floors that were conquered by only 3 people.
There exist numerous other dungeons in the world each with its different themes, requirements and approaches, there does not exist a dungeon yet which can be categorized as easy or hard, such opinion is totally subjective as every dungeon that has ever existed so far was roughly always at the same difficulty compared within the same floors of each dungeon.
The Goblin Cave is the same, within the very first floor nothing really special happens, ordinary goblins roam the floor with an estimated amount of 150 to 200 in the entire first floor which is further divide into groups of 5 making it a total of 30 to 40 groups roaming the first floor.
The creatures themselves, the goblins, were named after the iconic video game mob character that was presented inside most common role play games, the reason for this is because of their uncanny similar resemblance to a goblin.
Dark wrinkled green skin, skinny body, bald head, long deformed ears, pointy nose, rotten sharp teeth, crooked nails, yellow and red eyes, they stand approximately 1 meter tall and were similarly just like humans bipedal creatures, strength wise the goblins are extremely weak, so weak that they aren’t even capable of defeating a human child one on one with similar height and strength but in turn rely on their extreme brutality and numbers advantage to swiftly overwhelm their opponents.
Their main way of attack is through scratching or biting their opponents which while not extremely lethal can be infectious to the person who suffers from the attack as the nails and teeth of a goblin are extremely filthy and full of diseases.
In terms of Intelligence the goblins are not very smart at least that’s the case within the first floor goblins who don’t understand strategy or having tools to help them fight, if a group of goblins see another human by himself all alone most goblins choose to immediately charge at that human together with their comrades to try decimate the human, the goblins do not understand the concept of power or skill at this level. goblins only understand that with numbers they can overwhelm anyone and in most cases beginners facing goblins such as these truly do end up getting overwhelmed but with the help of a experienced hunter it quickly becomes apparent that the goblins within the first floor are nothing more than weak children that rely on their numbers to fight.
Defeating a goblin the first time mainly comes down towards a test of mentality, while the goblins look extremely hideous and inhumane, most humans still hesitate to strike them as they still resemble other humans, defeating a goblin does not take a lot of skill most of the time one sword slash to any body part would immediately take a goblin out of the fight as goblins still experience emotions such as fear and mortality when injured.
Such weakness in terms of strength is probably also the main reason why there are so many goblins in the first floor alone, any other dungeon that w-ere explored so far could not compare to the amount of enemies that were seen in the first floor like the goblin cave, most dungeons with decently strong monsters had 50 to 80 monsters in the first floor which compared to the goblin cave was a number that was at least 3 to 4 times as small.
Through this comparison it was discovered that the dungeon actually does regulate its power by weighing both quality and quantity within its levels, and because of this, as said before, no dungeon can ever be categorized as easy or hard, the dungeon itself only tests the individual, hunters who have a lot of stamina and recover quicker probably strive within the goblin cave while hunters who mainly focus on swift battles and are easy to tire probably are not as successful as the hunters who have a lot of stamina.
This goes both ways, with all dungeons being unique, different play styles are encouraged within every dungeon, which is also the reason why party play is so important, with 5 people in one party every member can ensure that that every weakness of the team is covered with 1 tanker, 1 striker, 1 healer, 1 magic user and 1 scout almost every dungeon can be easily cleared as long as the party stays together and act accordingly to their role.
Now why am I talking about this ?
Well as I said in the beginning, the goblin cave is historically the first ever dungeon that was fully explored, with a total of 10 floors which is the lowest today conquered by only 3 people.
Remember how I said that with 5 people inside a party you could probably clear any dungeon, the party that conquered the goblin cave did the same thing only with 2 less people and further more their roles weren’t perfect either in the time they had conquered the dungeon there didn’t exist many roles one could take to make sure the party was well balanced.
Scouts weren’t very popular at the time and both healers and magic users were rare which is still rare even now as the only way to become a healer or a magic user was to get any kind of offensive magic or healing skill to become either a magic user or healer.
These skill books dropped rarely and furthermore the skills themselves sometimes only dropped in specific kinds of dungeons or in higher floors of a dungeon that didn’t focus on healing or magic too much.
The most easily attainable offensive magic or healing skills dropped inside the first floor of a dungeon that was within south korea, japan and north america, any other dungeon so far would either drop such skill in the second or third floor, while other dungeons only dropped such skills in the fourth or the fifth floor and while the other higher floors also dropped such skills, sometimes those skills weren’t as good as the beginner level offensive magic or healing skills that were attained in the lower floors and sometimes the skills obtained in the lower floors of different dungeons which were either offensive magic or healing were completely different from what was expected.
A good example of this would be a skill book that was dropped within the fifth floor of a dungeon, this skill was called [Desperate Heal] it is as the name suggests a healing skill but the thing here was that this skill was far worse than the skill obtained within the lower floors namely the first or second floor of a dungeon were you could sometimes obtain the skill called [Lesser Healing].
First I would like to tell you the effect of the [Lesser Healing] skill, it is one of the most mainstream healing skills in the world so far amongst [Healing Touch] and [Mending] it is the only beginner level healing skill that was ranged.
Its effect is as follows.
Channel this skill for 1.5 to 2 seconds, after channeling release this skill at your intended target within a radius of 15 meters, the amount of mana you use in your channeling is equivalent to the amount of healing the target receives, this skill can only heal external wounds and is not capable of healing internal wounds or status effects.
Pretty straight forward and simple, it is arguably the most cost effective and reliable heal there is and while it cannot heal your organs or cure your poison it can still mend your flesh and cure your bruises.
Now lets read the description of the other skill obtained in the fifth floor the [Desperate Heal] skill.
This skill can be cast instantly, taking a total of 50% of your maximum amount of mana this skill can be only cast on a target with less then 10% of health, the user also has to be in contact of the intended target for this skill to be cast and when casted the 50% of mana that was taken will be doubled when converted into healing, the skill prioritizes internal and muscle damage, it cannot be used to reattach limps but is instead used for a last ditch effort for survival.
You see this effect ? As the description offers this skill can be cast instantly, compared to the other skills it does not take preparation time to heal someone with this and the amount healed is double ! But as you read further you must have realized by now that the fact that you need the target to be bellow 10% health for this to work is extremely risky, furthermore the mana required for this spell while 50% means a lot of different things for different people, you would imagine that by the time you need to use this skill as a healer you would have already used your other healing skill to heal your target, but the fact that you still have to rely on this skill to heal your comrade means that your usual heals weren’t helping as your target was already approaching the 10% benchmark of health.
By this point you wouldn’t have a lot of mana since you were spamming heals meaning that at least more than 50% of your mana should have been gone by now, with another 50% left you can either use it to continue spamming your ordinary heals or try risk it and wait until the person you want to heal gets bellow the 10% health benchmark so you can use this skill and heal them for double.
Now there are numerous problems with such skill.
First of all, this skill requires your target to be at least with 10% of their health, this status of health is for any person a near death state, a person could die by a simply nudge to the chest with such health if they aren’t careful.
Second of all, you need to be close to the target, this another huge problem for another reason, while there exist other such similar spells like [Mending] and [Healing Touch] which have similar requirements this skill forces you to be near a target that is in a near death state.
How many times do you heal someone who is near death state ? And how many times is person safe when they are in a near death state ? Half the time this skill becomes usable you will probably charge at the person who is near death mid battle, the most likely person who will need this heal is either going to be your striker or your scout meaning that if you want to heal them with this skill you need to get close to them which is almost always at the front lines of the battle putting yourself into danger.
And finally third of all, this skill prioritizes organ and muscle damage which means that what this skill actually does is rescue someone from near death so they can continue living and moving, most of your healing is probably going towards the internal and muscle damage the external damage while also being healed is probably not going to amount to much meaning that the target still suffers from external damage but isn’t going to die instantly.
This is not a skill that is mainly used in a desperate situation and get a comeback, this skill is used when your in a hopeless situation and are about to die, it is a skill to preserve your life giving you enough healing to stand up and run away with all your might.
Now I am probably talking too much about the skills and not getting onto the main point, you should have a good idea now how important roles are as well since I talked about the dungeons and you are probably now curious about those 3 people who were capable of conquering the entire dungeon into the 10th.
Who were they ? And if they were 3 people how did they do it ? What were their roles ?
Well the last question is actually quite easy.
Their roles were 2 strikes and 1 tanker.